| emailid | artid | category | art_title | ||||||
|---|---|---|---|---|---|---|---|---|---|
| 118 | Read 1 | Brand Activism Social Responsibility Advertising | Raising awareness about sexism as brand promotion | ||||||
| 118 | Read 2 | Branding | Customers decide what the brand is. | ||||||
| 118 | Read 3 | Learning UX Research | Focus groups are ridiculous, so try an “unfocus” group instead. | ||||||
| 118 | Read 4 | Personal Productivity | It is the process of working itself that gives rise to new ideas. | ||||||
| 118 | Read 5 | Personal Productivity Group Productivity | Workflows dictate what you work on and how this work is executed. | ||||||
| 118 | Read 6 | New Economy | A game’s ability to educate on the highlights and pitfalls of capitalism | ||||||
| Full articles follow | |||||||||
| 118 | [art:1] | Brand Activism Social Responsibility Advertising | Raising awareness about sexism as brand promotion | ||||||
| 118 | [art:2] | Branding | Customers decide what the brand is. | ||||||
| 118 | [art:3] | Learning UX Research | Focus groups are ridiculous, so try an “unfocus” group instead. | ||||||
| 118 | [art:4] | Personal Productivity | It is the process of working itself that gives rise to new ideas. | ||||||
| 118 | [art:5] | Personal Productivity Group Productivity | Workflows dictate what you work on and how this work is executed. | ||||||
| 118 | [art:6] | New Economy | A game’s ability to educate on the highlights and pitfalls of capitalism | ||||||
|
| |||||||||